XSGISetStereoMode (3X11)
| X SGI stereo functions |
findvis (1G)
| list OpenGL-capable Visuals meeting selection criteria |
glAccum (3G)
| operate on the accumulation buffer |
glAlphaFunc (3G)
| specify the alpha test function |
glAreTexturesResidentEXT (3G)
| determine if textures are loaded in texture memory |
glArrayElementEXT (3G)
| specify the array elements used to render a vertex |
glBegin, glEnd (3G)
| delimit the vertices of a primitive or a group of like primitives |
glBindTextureEXT (3G)
| bind a named texture to a texturing target |
glBitmap (3G)
| draw a bitmap |
glBlendColorEXT (3G)
| set the blend color |
glBlendEquationEXT (3G)
| set the blend equation |
glBlendFunc (3G)
| specify pixel arithmetic |
glCallList (3G)
| execute a display list |
glCallLists (3G)
| execute a list of display lists |
glClear (3G)
| clear buffers to preset values |
glClearAccum (3G)
| specify clear values for the accumulation buffer |
glClearColor (3G)
| specify clear values for the color buffers |
glClearDepth (3G)
| specify the clear value for the depth buffer |
glClearIndex (3G)
| specify the clear value for the color index buffers |
glClearStencil (3G)
| specify the clear value for the stencil buffer |
glClipPlane (3G)
| specify a plane against which all geometry is clipped |
glColor3b, glColor3d, glColor3f,
| set the current color |
glColorMask (3G)
| enable and disable writing of frame buffer color components |
glColorMaterial (3G)
| cause a material color to track the current color |
glColorPointerEXT (3G)
| define a array of colors |
glColorTableParameterSGI,
| set color lookup table parameters |
glColorTableSGI (3G)
| define a color lookup table |
glConvolutionFilter1DEXT (3G)
| define a one-dimensional convolution filter |
glConvolutionFilter2DEXT (3G)
| define a two-dimensional convolution filter |
glConvolutionParameterEXT,
| set convolution parameters |
glCopyColorTableSGI (3G)
| copy pixels into a color table |
glCopyConvolutionFilter1DEXT (3G)
| copy pixels into a one-dimensional convolution filter |
glCopyConvolutionFilter2DEXT (3G)
| copy pixels into a two-dimensional convolution filter |
glCopyPixels (3G)
| copy pixels in the frame buffer |
glCopyTexImage1DEXT (3G)
| copy pixels into a 1D texture image |
glCopyTexImage2DEXT (3G)
| copy pixels into a 2D texture image |
glCopyTexSubImage1DEXT (3G)
| copy pixels into a 1D texture subimage |
glCopyTexSubImage2DEXT (3G)
| copy pixels into a 2D texture subimage |
glCopyTexSubImage3DEXT (3G)
| copy pixels into a 3D texture subimage |
glCullFace (3G)
| specify whether front- or back-facing facets can be culled |
glDeformationMapSGIX,
| specify a vertex or texture coordinate deformation |
glDeformSGIX (3G)
| enable and/or disable deformations |
glDeleteLists (3G)
| delete a contiguous group of display lists |
glDeleteTexturesEXT (3G)
| delete named textures |
glDepthFunc (3G)
| specify the value used for depth buffer comparisons |
glDepthMask (3G)
| enable or disable writing into the depth buffer |
glDepthRange (3G)
| specify the mapping of z values from normalized device coordinates to window coordinates |
glDetailTexFuncSGIS (3G)
| specify detail texture scaling function |
glEnable, glDisable (3G)
| enable or disable GL capabilities |
glDrawArraysEXT (3G)
| render primitives from array data |
glDrawBuffer (3G)
| specify which color buffers are to be drawn into |
glDrawPixels (3G)
| write a block of pixels to the frame buffer |
glEdgeFlag, glEdgeFlagv (3G)
| flag edges as either boundary or nonboundary |
glEdgeFlagPointerEXT (3G)
| define an array of edge flags |
glEnable, glDisable (3G)
| enable or disable GL capabilities |
glBegin, glEnd (3G)
| delimit the vertices of a primitive or a group of like primitives |
glNewList, glEndList (3G)
| create or replace a display list |
glEvalCoord
| evaluate enabled one- and two-dimensional maps |
glEvalMesh
| compute a one- or two-dimensional grid of points or lines |
glEvalPoint1, glEvalPoint2 (3G)
| generate and evaluate a single point in a mesh |
glFeedbackBuffer (3G)
| controls feedback mode |
glFinish (3G)
| block until all GL execution is complete |
glFlush (3G)
| force execution of GL commands in finite time |
glFogf, glFogi, glFogfv, glFogiv (3G)
| specify fog parameters |
glFogFuncSGIS (3G)
| custom fog blending function |
glFrontFace (3G)
| define front- and back-facing polygons |
glFrustum (3G)
| multiply the current matrix by a perspective matrix |
glGenLists (3G)
| generate a contiguous set of empty display lists |
glGenTexturesEXT (3G)
| generate texture names |
glGetBooleanv, glGetDoublev,
| return the value or values of a selected parameter |
glGetBooleanv, glGetDoublev,
| return the value or values of a selected parameter |
glGetClipPlane (3G)
| return the coefficients of the specified clipping plane |
glGetColorTableParameterfvSGI,
| get color lookup table parameters |
glGetColorTableSGI (3G)
| retrieve contents of a color lookup table |
glGetConvolutionFilterEXT (3G)
| get current 1D or 2D convolution filter kernel |
glGetConvolutionParameterfvEXT, glGetConvolutionParameterivEXT (3G)
| get convolution parameters |
glGetDetailTexFuncSGIS (3G)
| get detail texture scaling function |
glGetBooleanv, glGetDoublev,
| return the value or values of a selected parameter |
glGetError (3G)
| return error information |
glGetBooleanv, glGetDoublev,
| return the value or values of a selected parameter |
glGetHistogramEXT (3G)
| get histogram table |
glGetHistogramParameterfvEXT,
| get histogram parameters |
glGetBooleanv, glGetDoublev,
| return the value or values of a selected parameter |
glGetLightfv, glGetLightiv (3G)
| return light source parameter values |
glGetMapdv, glGetMapfv, glGetMapiv (3G)
| return evaluator and deformation parameters |
glGetMaterialfv, glGetMaterialiv (3G)
| return material parameters |
glGetMinmaxEXT (3G)
| get minimum and maximum pixel values |
glGetMinmaxParameterfvEXT,
| get minmax parameters |
glGetPixelMapfv, glGetPixelMapuiv,
| return the specified pixel map |
glGetPointervEXT (3G)
| return the address of a vertex data array |
glGetPolygonStipple (3G)
| return the polygon stipple pattern |
glGetSeparableFilterEXT (3G)
| get separable convolution filter kernel images |
glGetSharpenTexFuncSGIS (3G)
| get sharpen texture scaling function |
glGetString (3G)
| returns a string describing the current GL connection |
glGetTexEnvfv, glGetTexEnviv (3G)
| return texture environment parameters |
glGetTexFilterFuncSGIS (3G)
| return user-defined texture filtering function |
glGetTexGendv, glGetTexGenfv,
| return texture coordinate generation parameters |
glGetTexImage (3G)
| return a texture image |
glGetTexLevelParameterfv,
| return texture parameter values for a specific level of detail |
glGetTexParameterfv,
| return texture parameter values |
glHint (3G)
| specify implementation-specific hints |
glHistogramEXT (3G)
| define histogram table |
glIndexd, glIndexf, glIndexi,
| set the current color index |
glIndexMask (3G)
| control the writing of individual bits in the color index buffers |
glIndexPointerEXT (3G)
| define an array of color indexes |
glInitNames (3G)
| initialize the name stack |
glIntro (3G)
| Introduction to OpenGL |
glIsEnabled (3G)
| test whether a capability is enabled |
glIsList (3G)
| test for display-list existence |
glIsTextureEXT (3G)
| determine if a name corresponds to a texture |
glLightf, glLighti,
| set light source parameters |
glLightModelf, glLightModeli,
| set the lighting model parameters |
glLineStipple (3G)
| specify the line stipple pattern |
glLineWidth (3G)
| specify the width of rasterized lines |
glListBase (3G)
| set the display-list base for glCallLists |
glLoadIdentity (3G)
| replace the current matrix with the identity matrix |
glLoadIdentityDeformationMapSGIX (3G)
| replace current deformations with the identity deformation |
glLoadMatrixd, glLoadMatrixf (3G)
| replace the current matrix with an arbitrary matrix |
glLoadName (3G)
| load a name onto the name stack |
glLogicOp (3G)
| specify a logical pixel operation for rendering |
glMap1d, glMap1f (3G)
| define a one-dimensional evaluator |
glMap2d, glMap2f (3G)
| define a two-dimensional evaluator |
glMapGrid1d, glMapGrid1f,
| define a one- or two-dimensional mesh |
glMaterialf, glMateriali,
| specify material parameters for the lighting model |
glMatrixMode (3G)
| specify which matrix is the current matrix |
glMinmaxEXT (3G)
| define minmax table |
glMultMatrixd, glMultMatrixf (3G)
| multiply the current matrix by an arbitrary matrix |
glNewList, glEndList (3G)
| create or replace a display list |
glNormal3b, glNormal3d, glNormal3f,
| set the current normal vector |
glNormalPointerEXT (3G)
| define a array of normals |
glOrtho (3G)
| multiply the current matrix by an orthographic matrix |
glPassThrough (3G)
| place a marker in the feedback buffer |
glPixelMapfv, glPixelMapuiv,
| set up pixel transfer maps |
glPixelStoref, glPixelStorei (3G)
| set pixel storage modes |
glPixelTexGenSGIX (3G)
| control the generation of texture coordinates from pixel groups |
glPixelTransferf, glPixelTransferi (3G)
| set pixel transfer modes |
glPixelZoom (3G)
| specify the pixel zoom factors |
glPointParameterSGIS,
| set point parameters |
glPointSize (3G)
| specify the diameter of rasterized points |
glPolygonMode (3G)
| select a polygon rasterization mode |
glPolygonOffsetEXT (3G)
| set parameters used to offset polygon depth |
glPolygonStipple (3G)
| set the polygon stippling pattern |
glPushAttrib, glPopAttrib (3G)
| push and pop the attribute stack |
glPushMatrix, glPopMatrix (3G)
| push and pop the current matrix stack |
glPushName, glPopName (3G)
| push and pop the name stack |
glPrioritizeTexturesEXT (3G)
| set texture residence priority |
glPushAttrib, glPopAttrib (3G)
| push and pop the attribute stack |
glPushMatrix, glPopMatrix (3G)
| push and pop the current matrix stack |
glPushName, glPopName (3G)
| push and pop the name stack |
glRasterPos2d, glRasterPos2f,
| specify the raster position for pixel operations |
glReadBuffer (3G)
| select a color buffer source for pixels |
glReadPixels (3G)
| read a block of pixels from the frame buffer |
glRectd, glRectf, glRecti,
| draw a rectangle |
glReferencePlaneSGIX (3G)
| define a reference plane for coplanar geometry |
glRenderMode (3G)
| set rasterization mode |
glResetHistogramEXT (3G)
| reset histogram table entries to zero |
glResetMinmaxEXT (3G)
| reset minmax table entries to initial values |
glRotated, glRotatef (3G)
| multiply the current matrix by a rotation matrix |
glSampleMaskSGIS (3G)
| define mask to modify multisampled pixel fragments |
glSamplePatternSGIS (3G)
| set pattern for multisampling |
glScaled, glScalef (3G)
| multiply the current matrix by a general scaling matrix |
glScissor (3G)
| define the scissor box |
glSelectBuffer (3G)
| establish a buffer for selection mode values |
glSeparableFilter2DEXT (3G)
| define a separable two-dimensional convolution filter |
glShadeModel (3G)
| select flat or smooth shading |
glSharpenTexFuncSGIS (3G)
| specify sharpen texture scaling function |
glSpriteParameterSGIX,
| set sprite parameters |
glStencilFunc (3G)
| set function and reference value for stencil testing |
glStencilMask (3G)
| control the writing of individual bits in the stencil planes |
glStencilOp (3G)
| set stencil test actions |
glTagSampleBufferSGIX (3G)
| mark all samples of a multisample buffer |
glTexCoord1d, glTexCoord1f,
| set the current texture coordinates |
glTexCoordPointerEXT (3G)
| define an array of texture coordinates |
glTexEnvf, glTexEnvi,
| set texture environment parameters |
glTexFilterFuncSGIS (3G)
| specify user-defined texture filtering function |
glTexGend, glTexGenf, glTexGeni,
| control the generation of texture coordinates |
glTexImage1D (3G)
| specify a one-dimensional texture image |
glTexImage2D (3G)
| specify a two-dimensional texture image |
glTexImage3DEXT (3G)
| specify a three-dimensional texture image |
glTexImage4DSGIS (3G)
| specify a four-dimensional texture image |
glTexParameterf, glTexParameteri,
| set texture parameters |
glTexSubImage1DEXT (3G)
| specify a one-dimensional texture subimage |
glTexSubImage2DEXT (3G)
| specify a two-dimensional texture subimage |
glTexSubImage3DEXT (3G)
| specify a three-dimensional texture subimage |
glTexSubImage4DSGIS (3G)
| specify a four-dimensional texture subimage |
glTranslated, glTranslatef (3G)
| multiply the current matrix by a translation matrix |
gluBeginCurve, gluEndCurve (3G)
| delimit a NURBS curve definition |
gluBeginPolygon, gluEndPolygon (3G)
| delimit a polygon description |
gluBeginSurface, gluEndSurface (3G)
| delimit a NURBS surface definition |
gluBeginTrim, gluEndTrim (3G)
| delimit a NURBS trimming loop definition |
gluBuild1DMipmaps (3G)
| builds 1-D mipmaps |
gluBuild2DMipmaps (3G)
| builds 2-D mipmaps |
gluCylinder (3G)
| draw a cylinder |
gluDeleteNurbsRenderer (3G)
| destroy a NURBS object |
gluDeleteQuadric (3G)
| destroy a quadrics object |
gluDeleteTess (3G)
| destroy a tessellation object |
gluDisk (3G)
| draw a disk |
gluBeginCurve, gluEndCurve (3G)
| delimit a NURBS curve definition |
gluBeginPolygon, gluEndPolygon (3G)
| delimit a polygon description |
gluBeginSurface, gluEndSurface (3G)
| delimit a NURBS surface definition |
gluBeginTrim, gluEndTrim (3G)
| delimit a NURBS trimming loop definition |
gluErrorString (3G)
| produce an error string from an OpenGL or GLU error code |
gluGetNurbsProperty (3G)
| get a NURBS property |
gluGetString (3G)
| returns a string describing the GLU version or GLU extensions |
gluGetTessProperty (3G)
| get a tessellation object property |
gluLoadSamplingMatrices (3G)
| load NURBS sampling and culling matrices |
gluLookAt (3G)
| define a viewing transformation |
gluNewNurbsRenderer (3G)
| create a NURBS object |
gluNewQuadric (3G)
| create a quadrics object |
gluNewTess (3G)
| create a tessellation object |
gluNextContour (3G)
| mark the beginning of another contour |
gluNurbsCallback (3G)
| define a callback for a NURBS object |
gluNurbsCurve (3G)
| define the shape of a NURBS curve |
gluNurbsProperty (3G)
| set a NURBS property |
gluNurbsSurface (3G)
| define the shape of a NURBS surface |
gluOrtho2D (3G)
| define a 2-D orthographic projection matrix |
gluPartialDisk (3G)
| draw an arc of a disk |
gluPerspective (3G)
| set up a perspective projection matrix |
gluPickMatrix (3G)
| define a picking region |
gluProject (3G)
| map object coordinates to window coordinates |
gluPwlCurve (3G)
| describe a piecewise linear NURBS trimming curve |
gluQuadricCallback (3G)
| define a callback for a quadrics object |
gluQuadricDrawStyle (3G)
| specify the draw style desired for quadrics |
gluQuadricNormals (3G)
| specify what kind of normals are desired for quadrics |
gluQuadricOrientation (3G)
| specify inside/outside orientation for quadrics |
gluQuadricTexture (3G)
| specify if texturing is desired for quadrics |
gluScaleImage (3G)
| scale an image to an arbitrary size |
gluSphere (3G)
| draw a sphere |
gluTessBeginContour,
| delimit a contour description |
gluTessBeginPolygon (3G)
| delimit a polygon description |
gluTessCallback (3G)
| define a callback for a tessellation object |
gluTessBeginContour,
| delimit a contour description |
gluTessEndPolygon (3G)
| delimit a polygon description |
gluTessNormal (3G)
| specify a normal for a polygon |
gluTessProperty (3G)
| set a tessellation object property |
gluTessVertex (3G)
| specify a vertex on a polygon |
gluUnProject (3G)
| map window coordinates to object coordinates |
glVertex2d, glVertex2f,
| specify a vertex |
glVertexPointerEXT (3G)
| define an array of vertex data |
glViewport (3G)
| set the viewport |
GLwCreateMDrawingArea (3X)
| Create a Motif/GL Drawing Widget. |
GLwDrawingArea, GLwMDrawingArea (3X)
| OpenGL drawing widgets. |
GLwDrawingAreaMakeCurrent (3X)
| Make the current GLwDrawingArea current. |
GLwDrawingAreaSwapBuffers (3X)
| swap buffers in a GLwDrawingArea. |
GLwDrawingArea, GLwMDrawingArea (3X)
| OpenGL drawing widgets. |
glXBindChannelToWindowSGIX (3G)
| bind or unbind a window and a channel |
glXChannelRectSGIX (3G)
| specify area of frame buffer to resize to video resolution |
glXChooseFBConfigSGIX (3G)
| return a list of GLX frame buffer configurations that match the specified attributes |
glXChooseVisual (3G)
| return a visual that matches specified attributes |
glXCopyContext (3G)
| copy state from one rendering context to another |
glXCreateContext (3G)
| create a new GLX rendering context |
glXCreateContextWithConfigSGIX (3G)
| create a new GLX rendering context with specified frame buffer configuration |
glXCreateGLXPbufferSGIX (3G)
| create a GLX pixel buffer |
glXCreateGLXPixmap (3G)
| create an off-screen GLX rendering area |
glXCreateGLXPixmapWithConfigSGIX (3G)
| create an off-screen GLX rendering area with specified frame buffer configuration |
glXCreateGLXVideoSourceSGIX (3G)
| create a GLX handle for a video input stream |
glXDestroyContext (3G)
| destroy a GLX context |
glXDestroyGLXPbufferSGIX (3G)
| destroy a GLX pixel buffer |
glXDestroyGLXPixmap (3G)
| destroy a GLX pixmap |
glXDestroyGLXVideoSourceSGIX (3G)
| destroy a GLX video source |
glXFreeContextEXT (3G)
| frees the client-side portion of a context |
glXGetClientString (3G)
| returns a string describing the client |
glXGetConfig (3G)
| return information about GLX visuals |
glXGetContextIDEXT (3G)
| returns the XID for a GLX rendering context |
glXGetCurrentContext (3G)
| return the current context |
glXGetCurrentDisplayEXT (3G)
| returns the display for the current context |
glXGetCurrentDrawable (3G)
| return the current drawable |
glXGetFBConfigAttribSGIX (3G)
| return information about a GLX frame buffer configuraton |
glXGetFBConfigFromVisualSGIX (3G)
| return frame buffer configuration that is associated with visual |
glXGetSelectedEventSGIX (3G)
| returns GLX events which are selected for a window or a GLX pixel buffer |
glXGetVideoSyncSGI (3G)
| obtain value of vertical retrace counter |
glXGetVisualFromFBConfigSGIX (3G)
| return visual that is associated with the frame buffer configuration |
glXImportContextEXT (3G)
| import an existing GLX rendering context |
GLXINFO (1G)
| display info about a GLX extension and OpenGL renderer |
glXIntro (3G)
| Introduction to OpenGL in the X window system |
glXIsDirect (3G)
| indicate whether direct rendering is enabled |
glXMakeCurrent (3G)
| attach a GLX context to a window or a GLX pixmap |
glXMakeCurrentReadSGI (3G)
| attach a GLX context to separate read and write drawables |
glXQueryChannelDeltasSGIX (3G)
| returns the precision constraints for any frame buffer area that is to be resized to match the video resolution |
glXQueryChannelRectSGIX (3G)
| returns area of frame buffer that is to be resized to match video resolution |
glXQueryContextInfoEXT (3G)
| returns information about a GLX rendering context |
glXQueryExtension (3G)
| indicate whether the GLX extension is supported |
glXQueryExtensionsString (3G)
| return list of supported extensions |
glXQueryGLXPbufferSGIX (3G)
| returns information about a GLX pixel buffer |
glXQueryServerString (3G)
| return string describing the server |
glXQueryVersion (3G)
| return the version numbers of the GLX extension |
glXSelectEventSGIX (3G)
| select GLX events for a window or a GLX pixel buffer |
glXSwapBuffers (3G)
| exchange front and back buffers |
glXSwapIntervalSGI (3G)
| set a minimum time between buffer swaps |
glXUseXFont (3G)
| create bitmap display lists from an X font |
glXWaitGL (3G)
| complete GL execution prior to subsequent X calls |
glXWaitVideoSyncSGI (3G)
| wait for vertical retrace |
glXWaitX (3G)
| complete X execution prior to subsequent OpenGL calls |
mmap (2)
| map pages of memory |
setmon (1G)
| set the current and default video output format |
startgfx, stopgfx (1G)
| start/stop the window system |
xdpyinfo (1)
| display information utility for X |